The month of June is KILL TEAM TUESDAY.  Every Tuesday we will fight several battles that will get bigger and bigger.

The Kill Team rules in the Battle Missions book form the basis for this event and they are a very different way of playing Warhammer 40,000. Quick, small games can be just as fun as a larger battle, and playing lots of games in a single day will mean that you will meet and play against many opponents . Because you are using a small number of models, this is a great opportunity to really go to town in personalising your miniatures; there are weapon specialists, leaders and followers; you can really customise your own force and imagine each model in a cinematic sense.

I really hope you enjoy Kill Team – have some great games.

Cpl. Nick “Hicks” Bayton, Cadian Recon Sqd 456

Your Force

To play in a Kill Team event, you’ll need to select your Kill Team carefully, for, as any commander knows, you must send the right men for the mission if you want to guarantee success! You may spend up to 200

points using the following Force Organisation Chart:

0 – 1 Elite

0 – 2 Troops

0 – 1 Fast Attack

• You may use any current and in print Warhammer 40,000 Codex book, as well as any current and official updates in White Dwarf, eg. Codex: Sisters of Battle and the Chaos Daemons update.

• Rules from Forge World’s productions are not in use at Kill Team. However, you may use the models where they appropriately represent a Codex entry (eg. Contemptor Dreadnought as a Dreadnought, of Death Korps of Krieg as Imperial Guardsmen).

• Rules and unit entries from other Warhammer 40,000 expansions, eg Apocalypse, Planetstrike, Cities of Death and Spearhead are not in use.

• You may not take allies or fortifications.

• Codex restrictions are still in place. If your codex says you must take 1+ of a unit (eg Tau Fire Warriors) then you must still take 1+ units of them. The only exception to this is if your codex requires you to take 1+ HQ unit or 1+ Heavy Support units.

• You must purchase complete squads. You cannot take, for example, a single Tactical Space Marine or a single Eldar Harlequin. Imperial Guard must fulfil the minimum requirements of an Infantry platoon, and may not take single squads from it.

• As no units may be kept in reserve, you may not take any Flyers.


You may pick up to three individual models in your force as being “Specialists” that benefit from one of a number of special rules. These specialists and the rules they have must be declared on your army list, as should which model represents them. You may only give one of the following rules to any one Specialist and all specialists in your force must pick a different one (eg – you may not have two Specialists who chose the Tank Hunters rule).

The Special Rules they may pick from are-

Adamateum Will, Armourbane, Blind, Counter Attack, Crusader, Eternal Warrior, Fear, Fearless, Feel No Pain, Fleet, Fleshbane, Furious Charge, Hammer of Wrath, Hatred, Hit and Run, It Will Not Die, Monster Hunter, Move Through Cover, Night Vision, Preferred Enemy (Everything!), Rage, Rampage, Relentless, Shred, Shrouded, Skilled Rider, Stealth, Strikedown, Stubborn, Tank Hunter.

For details of what these special rules mean, check on pages 32-43 of the Warhammer 40,000 Rulebook.

Your Leader (explained below) may be one of your three specialists.

NOTE: while it is fine to say “Ork Boy with the bandana is Fearless” or “The Space Marine with the Mark VI helmet has Preferred Enemy”, it’s far cooler to actually convert up your specialists to represent their speciality! In fact, we will be holding a Hero of Legend painting competition at lunch time, so there’s another excuse to really go to town!

Your Leader .  Every Kill Team needs a Leader, be it a hoary old veteran Sergeant, a fiery Commissar, a wiley Succubus or a brutal Ork Nob. Part of the fun of smaller games of Warhammer 40,000 is the chance to make each model a character with a story, and the Leader of your Kill Team is a great opportunity to do just this.  You need to nominate one of the models in your Kill Team as your Leader. If one of your non–vehicle units has a character in it (eg, a Veteran Sgt), then your Leader must be that model. If there are no characters in any of your units, the non-vehicle model with the highest Leadership value in your Kill Team is your Leader. If there are multiple models with the same Leadership value, choose one of them to be your Leader.

If you do not have any non–vehicle units, then you don’t get to have a Leader!

At the end of each game, roll 2D6 and add on to the result the number of models your Leader personally killed in that game (keep track on your Leader Record Sheet).

Your Leader gains the corresponding upgrade. Note it down on your Leader Record Sheet.

2 D6 + Leader’s Kills last game Upgrade

2 – 4 Nothing!: Hard luck, soldier…

5 Sure–footed: Your Leader gains the Fleet Special Rule.

6 Hunt from the Shadows: Your Leader gains the Stealth Special Rule.

7– 8* Experienced Fighter: Your Leader gains either +1 Weapon Skill or +1 Ballistic


9* Souped –up Weaponry: One of your Leader’s ranged weapons (note it down)

gains +1 Strength.

10* Quick Thinking: Your Leader gains +1 Initiative.

11* Heroic Reputation: Your gains +1 Leadership.

12* Resilient: Your Leader gains +1 Wound.

13* Hardened Warrior: Your Leader gains either +1 Strength, + 1 Toughness or +1

Attack (choose one).

14+ Battle Experience: Your Leader earns 1 x new Special Rule of your choice

(.from the list in the Specialists section of this pack).

• When you gain an upgrade, note it on your Leader Record Sheet and have your opponent initial it in the appropriate place.

• Upgrades marked with an * may be gained a maximum of twice. All others can only be gained once.

• If you already have one of the * upgrades twice, have rolled an upgrade that can only be taken once, a statistic has reached 10 or your model already has that special rule as standard, simply re–roll your upgrade.

•If your Leader is killed during a game, it is assumed that, while he can no longer take part in the battle, he isn’t actually “dead” – just really badly wounded. But don’t worry, he’ll recover in time for the next game, so he keeps his upgrades from game to game!


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